Planets in TOS and TOS Remastered
by Jörg Hillebrand, Anthony Pascale and Bernd Schneider, with comments from Max Gabl and Mike Okuda
General NotesTalos IVPlanet 1EarthGuardian PlanetPlanet 2Planet 3Sigma DraconisExcalbiaAsteroidNew in TOS-ROther Celestial Objects
In the three seasons of Star Trek: The Original Series (TOS) we could see a variety of planets in space, with or without the Enterprise in orbit, on average almost one per episode. In order to let them appear as realistic as possible with the techniques of the 1960s, the planets are usually visibly spinning, even though they are typically shown just for seconds at a time, hereby exploiting the advantage of a three-dimensional globe over a simple photo. Also, the scenes were filmed from various angles to add diversity, although the ship's positions in orbit may not always be consistent in an episode.
At least one of these planet models (referred to by us as planet 1) was surprisingly detailed as we can see on a photo. But like with shots of the Enterprise, the filming techniques and the film transfer of the 1960s didn't allow a better resolution.
It looks like there used to be no more than five distinct planet models that were modified through color overlays to represent different planets. In several cases no changes at all were made, and stock footage served to represent a new planet.
Thanks to CGI, these shortcomings were eventually corrected in the remastered version of Star Trek (TOS-R), produced by CBS Digital from 2006 to 2008. In TOS-R every planet has a distinctive appearance, even though the consequence is that few of them still look as they did in TOS. Overall, the variety of planet surfaces has considerably increased, while the color variations are not as remarkable as in TOS any longer, owing to the use of more natural hues in TOS-R.
Our article has two purposes: It identifies the planet models that can be seen in TOS in the order of their appearance and a couple of other celestial objects, something that has never been done systematically before. All headings and other classifications refer to the TOS versions of the planets. We then contrast these planets with the new ones of TOS-R. Note that we didn't bother to match the perspectives of our TOS and the TOS-R screen caps because in the exactly corresponding shots in the episodes they often don't match either. So we picked TOS screen caps that show identical planets from as many different angles as possible for the sake of diversity, and TOS-R caps that provide a good look at the new planet surface.
Mike Okuda has been a co-producer of TOS-R. Max Gabl created most of the planets and matte paintings for the show. We have been able to gather many comments from the two on what they changed and why.
General Notes
All planets to be re-imagined for TOS-R were specified in a way to comply with existing location and planet set shots before the task was given to the artists.
Max Gabl: "Usually Mike [Okuda] and Dave [Rossi] approached me with the basic concept of the planet. Something like, 'earthlike, with large dark mountain ranges, pink skies, poles, swirly type of clouds, 30 percent oceans.' These preconditions came from the shots in the corresponding episode. If we could see a red sky and a sandy soil, the planet had to look like that from outside too. Aside from these specifications, I enjoyed almost absolute freedom. Naturally, there were also the inevitable last-minute revisions. It was very pleasant to work with Mike Okuda. He is a great artist in his field and a nice person. He created almost all graphics for Star Trek and was the architect of many of the buildings. 'He's got the Star Trek look down to a science'."
Once Max Gabl had the basic parameters of a planet, it was up to him to get its look right.
Max Gabl: "First I was given instructions for the planets, including surface type, cloud type, atmosphere color, percentage of water bodies, special features, etc. Then I asked my own set of questions mostly on scale, light/type preferences, etc. Based on the specifications I received, I could determine the feasibility of the assignment. E.g.: a red atmosphere over a lush, green canopy of plants, as seen from space, would translate into a brownish canopy (also imagine what the red will do to the blue oceans underneath). This could confuse the viewer who just saw a shot filmed on a stage with a lush green forest foreground with a red stage sky behind, not affecting the greens in the shot.
Add to the assignment, that the producer wants to see a hint of the tall buildings on the planet from space. How tall would the 1000 feet buildings have to be to be visible from space? 100 miles tall maybe? That would make the planet look small. So at the end it was about what was possible without sacrificing realism, so the viewer could 'live' in the image. I projected the textures onto 3D geometry, which was the fastest solution due to the fact, that painting a sphere from scratch, with the constantly mathematically correct shifting of perspective and falloff, proves to be quite a task, and sometimes weeks of work. A lot of times, I modeled and lit entire scenes in 3D and then painted them over. The average time frame given for the planets though was about 2 days a piece.
Along with the 49 planets I created, there were 33 additional 'on the surface' matte paintings and a few nebulas for TOS-R on my list, some purely 2D and some 3D/2D. And there were other shows on the side to be worked on (btw, I was not involved with the outside Enterprise shots). [...] Niel Wray, our vfx supervisor, contributed some excellent 3D buildings (along with his valuable insights and knowledge of course) to some of the surface matte paintings, by the way."
While new planets were not created from scratch, every one of them went through several design steps.
Max Gabl: "I started with templates from NASA that I manipulated until I had something to work with. Then a lot of 'paint from scratch' was added to the mix. When I'm talking of 'paint from scratch', I mean painting with a pen on a graphics table (Wacom Tablet). Many of the initial textures that I created were later modified (repainted, colored, cloned, etc.) and used for new planets. When I had the textures ready, I projected them onto 3D spheres. I also obtained so-called geo-data for the elevations (mountains & valleys) from geological web sites, and I painted over them and otherwise modified them to be used as so-called bump and displacement maps. This is how the 3-dimensional look of my planets was created. It was much work to harmonize the color textures and the displacement maps. The clouds (all of which are painted) consist of so-called alpha channels that I projected on a second, slightly larger half-transparent sphere. This gives us the illusion of a cloud layer hovering above the planet. Finally I painted over the projections ('fine tuning') once again, in order to eliminate the '3D look' and to add some extra details."
Unlike it was customary in the time of TOS, no footage was simply turned or mirrored to act as a different planet.
Max Gabl: "I recycled textures and displacement maps and rearranged, recolored, repainted them. Mirroring would be too obvious, and a lot of the textures repeat (tile) around the sphere, being obvious too. Most of the times, in TOS-R you see the planets do only a small turning movement..."
The majority of planets of TOS-R was created by CGI artist Max Gabl. The planets not done by him include: M113, Planet Q, Beta III, Organia, Starbase 11 planet (from space), Earth (all appearances), Cestus III, Beta XII-A, Guardian of Forever planet, Amusement Park Planet, Capella IV, Tyree's planet aka Neural, Kelvan, Ekos.
Max Gabl: "Niel Wray [TOS-R VFX supervisor] told me that he used photos of Earth for one or two shots. [...] It looks like some of these planets are based on photos of Earth and of existing planets, blended with textures that are partially derived from my creations. Most of the artists that were working for TOS-R with CBSD are not here any longer. So I can't provide more detailed information on their planets."
Talos IV
The first ever planet visualized for Star Trek is Talos IV in the first pilot movie "The Cage", which later appears in TOS: "The Menagerie, Part II" too. The surface of Talos was created coloring a picture of Earth's Moon and overlaying a cloud pattern. See also at StarTrekHistory.com.
While the Talos-Moon never appeared again as a "live" planet in Star Trek, we can see its picture as set dressing on the Enterprise's bridge in countless TOS and TOS-R episodes.
Planet 1
Planet 1a - brown/red
Planet 1a is characterized by its brown basic color, its rather blurred surface and the elongated cloud stripes that indicate a fast rotation. And really, we can see in brief shots with the Enterprise in orbit that the planet is spinning. Planet 1a begins its life in the second pilot episode, TOS: "Where No Man Has Gone Before". In "The Alternative Factor" Spock says about the planet of that episode: "Iron-silicon base, oxygen-hydrogen atmosphere, largely arid, no discernible life".
The same planet reappears several times in TOS, predominantly in the first season, twice in the second and just once in the third season. We can mostly see it in composite shots with the Enterprise in space, less frequently on the main bridge viewer. Quite possibly all these later incarnations are stock footage that was already shot for TOS: "Where No Man Has Gone Before". While the brightness, contrast and the exact hue is subject to vary, the brownish color remains essentially the same in all following TOS episodes with Planet 1a.
![]() Mike Okuda: "Delta Vega and M-113 were two cases in which I specifically asked for the remastered planets to closely resemble the originals. I would have preferred that Delta Vega be even closer to the original." |
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![]() Max Gabl: "I only did the planet, the rings were added later. I remember putting them into the surface painting though." |
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![]() Max Gabl: "One of the 'juicier' assignments I got, indeed." |
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![]() Max Gabl: "I used the Caspian Sea as reference [for the small oceans or lakes], with its green and ultramarine colored regions, if I remember correctly. I was given instructions on color and surface detail, including so and so much of the surface should be water." |
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![]() Max Gabl: "I don't remember doing a planet for this one, just the mining colony. This was my very first assignment and the planet was done before 'my time' I guess." |
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![]() Max Gabl: "Glad you like it! Mike tried to be as accurate as POSSIBLE." |
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Planet 1b - blue
This is the very same model as Planet 1a. However, since the script of TOS: "Mudd's Women" called for a windy and cold planet, the available shots of Delta Vega (Planet 1a) were colored bluish for Rigel XII. We can see that the blue color is a modification accomplished by filming the original footage through a blue filter, since the formerly brown/white image has gained an overall blue tint. The bright blue clouds against the very dark blue surface make Planet 1b rather unrealistic. Still, in the blue guise the planet model made a total of six appearances in TOS, five in season 1 and the second appearance as the Starbase 11 planet in "The Menagerie, Part I" in season 2.
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![]() Max Gabl: "Someone else did this one, but I redid it and changed mainly the night city lights." |
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![]() Mike Okuda: "Same thing [refinement due to improved techniques] with the Starbase 11 planet between 'The Menagerie' and 'Court Martial.'" |
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Planet 1c - green
The original footage of Planet 1a was modified one more time in the same fashion as with Planet 1b, this time with a green new tint. This green variant Planet 1c appears in two more episodes, giving us a total of 22 appearances of all versions of Planet 1.
Earth
Earth in natural colors
The second planet model created for TOS is the one of Earth. The planet appears for the first time in TOS: "Miri", here portraying a precise replica of Earth that remains unexplained. In this episode Earth does not yet have clouds and looks accordingly unrealistic. Clouds were added for Earth in TOS: "Tomorrow is Yesterday". In TOS: "Assigment Earth", however, the planet is cloudless again, owing to the use of stock footage of Miri's planet.
Earth recolored
The model of Earth was modified with color filters in the same fashion as the other TOS planets. We can see such variations of Earth as the Amusement Park Planet (green, showing North America reversed on our screen cap) and as Cestus III (orange, showing South East Asia). Both are based on stock footage of the cloudless Miri planet.
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Guardian of Forever Planet
This brown planet was specially created for TOS: "The City on the Edge of Forever". It possibly appeared as Planet 3 some time later. We couldn't find exact matches of clouds or surface patterns, but the only difference seems to be that the latter was accidentally or intentionally blurred during the filming.
Planet 2
Planet 2 is a model with large oceans and continents, obviously primarily intended to represent Class-M worlds. The planet was filmed from many different angles, allowing it to appear as various different planets. Moreover, the footage was repeatedly rotated by 90° or 180° or mirrored, creating even more apparent diversity. As opposed to the earlier planet models, which frequently reappeared as unchanged stock footage, several shots of Planet 2 are exclusively shown in just one episode. For instance, the shots made for the first episode with Planet 2, TOS: "Operation: Annihilate", never appear anywhere else. Later episodes use other takes of the same planet that were apparently made early in the second season. In mid-season 2 some more shots were created, this time with the camera closer to the miniature, resulting in a still different look. Despite this variety in the footage, many incarnations of Planet 1 still look exactly alike, owing to the sheer number of appearances of this most often reused TOS planet.
It initially seemed like there could be more than one planet model of this kind. It was not easy to compare views of different sides of the globe, but after many comparisons, partially looking at rotated or reverse images, we found that the coastlines cross-match on all Planet 2 candidates. On our image identical portions of the coastlines are marked with the same color.
Planet 2a - Deneva
As already mentioned, the first shots of Planet 2 appear exclusively as Deneva.
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Planet 2b - Gamma Canaris region planetoid
The Companion's planet in this episode is new footage, which was additionally colored purple.
Planet 2c - Capella IV et al.
Beginning in the second season with its many Earth-like planets, we can see newly filmed scenes of Planet 2 that appear in 13 episodes altogether. Tyree's planet uses just once shot of the Planet 2c footage. The rest seen in the episode is of the Planet 2g batch.
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Planet 2d - Pollux IV
TOS: "Who Mourns for Adonais?" is another episode using footage of Planet 2 that appears exclusively just here.
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Planet 2e - Vulcan et al.
For the first appearance of Vulcan the shots of Planet 2 was colored red using filters, letting the land as well as the seas appear red. Vulcan was created using footage of Planet 2c, but also new shots.
![]() Planet Mutations - Vulcan Max Gabl: "The look had just to resemble the shots taken on the Vulcan surface, and I basically made it up. I haven't seen the last season of Enterprise yet. I also painted two new shots of the ceremony arena on Vulcan for 'Amok Time' where Spock, Kirk, and McCoy beam down to, where - same here - I had to match the original shots of the surface." |
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Planet 2f - Halkan et al.
New shots of Planet 2 were used for Halkan, a rose-colored planet. The shots also appear as Omega IV.
Planet 2g - 892-IV et al.
The noteworthy variation in the following appearances of Planet 1 is that the model was filmed from a different angle, closer to the globe. So either these planets are substantially bigger, or the Enterprise is in a lower orbit. Only in TOS: "A Private Little War", for Tyree's planet, there is a cross-over with Planet 2c footage. The Planet 2g shots were colored pink for TOS: "Requiem for Methuselah", in order to comply with Flint's castle (that is actually stock footage from "The Cage"). Furthermore, the planet Ariannus is shown as being cleaned.
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Planet 3
Planet 3 does not have recognizable continents. Much of its surface is covered by blurry clouds. We can imagine that the model stands for water planets when colored blue. Aside from blue, we can most often see Planet 3 in orange though. As already mentioned, it is absolutely possible that Planet 3 is identical to the Guardian of Forever planet, only that the latter was not so much blurred (was it done intentionally for Planet 3?).
The following composite image demonstrates how the differently colored planets, filmed from different angles, are still based on the same miniature of Planet 3. The cloud patterns are clearly identical.
Planet 3a - dark blue
The planet appears for the first time in TOS: "Catspaw", here in a darker blue gray, as opposed to the clear blue of later episodes.
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Planet 3b - light blue
This is the brighter blue version that appears in a total of four episodes.
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Planet 3c - orange
Planet 3 can be seen with dirty orange to brown color variations in eight more TOS episodes.
Sigma Draconis VI
It is possible that this ice age planet was created using the model of the Guardian of Forever planet or of Planet 3. Anyway, the way the globe looks in "Spock's Brain", it is unique in TOS. We can see that much of the northern hemisphere is covered with ice.
Excalbia
Excalbia is the last new planet created for TOS. We can see the small solidified spot on the magma surface of this highly active planet.
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Asteroid
The asteroid shots first appeared in "The Paradise Syndrome" and were later re-used for Yonada, only differently colored.
New Planets in TOS-R
As already shown, the Medusan homeworld was dropped altogether and replaced by a starship. The other way round, some planetary bodies previously not seen were created for TOS-R.
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The opening credits of TOS season 1 show the same brown Planet 1a (Delta Vega). For seasons 2 and 3 it was replaced with a red planet 2e (Vulcan).
Other Celestial Objects
Galactic Barrier
The barrier naturally looks the same when the Enterprise crosses it in TOS: "Where No Man Has Gone Before" and once again in TOS: "By Any Other Name". For the ship inside an anomaly of the Great Barrier in TOS: "Is There in Truth No Beauty?" a new, very colorful effect was created.
Stars
Rather than by models, stars were represented by light spots in TOS.
Various celestial objects
These are the other celestial objects that changed from TOS to TOS-R.
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See Also
Planet Surfaces in TOS and TOS Remastered - survey of the TOS matte paintings and how they were remastered
Starships in TOS and TOS Remastered - "before & after" comparison of all ships that appeared in the series
Credits
Special thanks to Matt Wright who provided most of the preliminary TOS-R screen caps for Trekmovie.com. Many other screen caps are from Trek Caps or from TrekCore. Thanks also to Kevin Kozoriz for pointing us to the microquasars, to G2K for reminding us of the Tycho IV crater and to Ambassador/Ensign_Q for a hint about the sky on Planet Q. The TOS planet model was originally posted by birdofthegalaxy @Flickr.