The Legal Situation of Fan Works - Copyright and Fair Use

Fan fiction and fan websites are more than just hobbies - they are cultural lifeblood for franchises like Star Trek. For decades, passionate fans have expanded the official universe with stories, art and digital creations. These works build communities, keep interest alive between official releases and sometimes inspire official creators. But they also exist in a legal gray zone, where copyright law and corporate interests intersect.

Understanding the legal boundaries of fan creations is essential for writers, artists, game developers, webmasters and community organizers. This article explores the copyright landscape surrounding fan fiction and fan websites, focusing on Star Trek and its relationship with its fandom.

Disclaimer This article is for informational purposes only and does not provide legal advice. If you need help with a legal matter, please consult a qualified attorney.

 

Copyright and Fair Use

Copyright law covers original works of authorship - including television shows, characters, screenplays and production design. Generally, any such original work is protected per se, without the need to register it in any fashion or to mark it with a copyright or trademark symbol. In the US, the copyright holder (CBS/Paramount for Star Trek) has the exclusive right to reproduce, distribute, license their intellectual property, or to create derivative works based on it.

Fan creations based on a previously existing work, such as the Star Trek TV series and movies, are considered derivative. Unless explicitly licensed, they are technically unauthorized - even if they are created out of love and shared freely. The original copyright owners, namely CBS Studios and Paramount Pictures, may contest their legality.

Criteria of fair use

Fan creators may invoke fair use, a legal doctrine that allows limited use of copyrighted material without permission. Courts evaluate fair use based on four factors:

  1. Purpose and character of the use
    • Non-commercial, transformative works (such as parody or critique) are more likely to be protected.
  2. Nature of the copyrighted work
    • Fictional or creative works receive strong protection.
  3. Amount and substantiality used
    • Using core characters, settings or storylines weighs against fair use.
  4. Effect on the market
    • If the fan work competes with or undermines the market for official (or licensed) products, it is less likely to qualify.

Fair use is not a license. It is a defense that must ultimately be proven in court, which is costly and uncertain. Most fan creators avoid legal battles by staying within community norms and corporate tolerance.

 

CBS/Paramount and Fan Creators

Star Trek is one of the most active and creative fan communities in media history. From early fanzines to modern fan films, fans have expanded the official universe in many different ways. Historically, the copyright owners largely tolerated non-commercial fan creations and fan projects, as these did not harm commercial interests and kept the fan community engaged (especially during the hiatus from 2005 to 2017).

However, CBS and Paramount have drawn some lines in more recent years, in cases when fan projects began to resemble professional productions or when they purportedly interfered with licensed products.

Fan film guidelines (since 2016)

In 2016, CBS and Paramount released a set of official guidelines to govern the creation of Star Trek fan films. These rules were introduced following the Axanar lawsuit and aimed to protect the franchise's intellectual property while still allowing fans to produce their own stories within defined limits. These are some of the limitations:

These guidelines were met with mixed reactions. Some fans appreciated the clarity, while others felt the restrictions stifled creativity and ambition.

Axanar lawsuit (2015-2017)

Stage 9 Project shutdown (2018)

 

Guidelines for Fan Creators

Key principles

In order to be able to invoke fair use and in consideration of CBS/Paramounts practices, keep the following criteria in mind.

Use cases

This is a list of some common cases of fan creators using copyrighted material, with a risk assessment.

Best practices

To avoid legal trouble and maintain goodwill with copyright holders, fan creators may follow informal best practices:

 

Addendum: Reproductions of Fan Creations

There are cases of individuals selling creations from EAS or from affiliated sites, or writing stories using characters from other people's fan fiction. Some seem to be of the opinion that "If you plagiarize CBS/Paramount's property, I am allowed to plagiarize yours".

Legally, this doesn't hold water. Copyright law protects original works, even if they are derivative, so long as they contain enough new creative expression. That means Star Trek fan sites and fan fiction, while inspired by someone else's universe, can still be protected from unauthorized copying. Yet, if your work is built on copyrighted material without permission, it is not fully yours to defend. In short, derivative works can be protected, but only if they respect the rights of the original creators.

Case studies

Recommendations

If you consider to buy unlicensed Trek-related artwork, please be advised:

You can contact eBay in case you find your own design reproduced there or otherwise used in an illicit commercial fashion. But eBay has organized IP ownership in the VeRO program, for which fan creators may not be eligible.

If you contact an offender directly, point them to the place where your original design is on display, and feel free to refer them to this web page too.

You can also report any offenders to me, using the EAS feedback form. I will add them to my blacklist, I will inform other possible claimants and I may decide to weigh in if I see a chance to get it resolved without expensive lawyers. Please note that I won't publicly show my blacklist, as this would force me to keep it updated. Also, I don't want to advertise the objectionable auctions and websites that way.

 


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