Video Game Glossary
Acronym for "Real Time Strategy". A Real Time Strategy is characterized by giving the player a large number of diverse playing pieces, often using a combination of them to achieve victory, similair to chess. It is notable for inserting players onto large backdrops often called a "map" where more often than not, they are required to build and expand cities, exploit resources, and conduct group actions/assaults. All action takes place in real time, as in 30 seconds in the real world are equal to time passage within the game.
Examples: Star Trek Armada, Warcraft/Starcraft, Star Trek: New Worlds
Acronym for "Turned Based Strategy". This is similair to an RTS in many ways, except the way timing is handled is different. The actions a player takes place over phased rounds, taking turns which can have any length of time, when they are satisfied they end their turn allowing other players to make their moves. The catch is, you can only do so much on any one turn. Once all players have gotten a turn, a new round of turns begins. 4X refers to the four main loose groups of which actions that can be taken are based, Exploration, Expansion, Exploitation and Extermination.
Examples: Birth of the Federation, Civilization series, Master of Orion, Ascendancy
Acronym for "Role Playing Game". A role playing game is any game that involves inserting the player into a specific role/profession or career, and features cultivating and upgrading said character as experience, rewards and treasure is awarded for completing missions or exploring.
Examples: Starfleet Command, Star Trek Online
Acronym for "First Person Shooter". A first person shooter is any game that the player is called upon to run & gun, firefight to the finish. It is common to include a large arsenal of weapons and miltary items, to combat creatures usually refered to as "enemies" to reach the exit. In early shooters the objectives were to simply find the exit, but have since evolved to incoporate additional objectives such as but not limited to, killing all enemies, finding all the weapons to story related missions such as push the button to fix the comm link.
Examples: Star Trek Elite Force, Star Trek: 2013, Wolf-3D
Simulation/Space or sometimes Space/Shooter. A seemingly now defunct genre, this was once highly popular. It is different than an RPG in that there is no levels or experience bars. Rather the focus becomes on presenting highly detailed, accurate expierence to how it would feel to fly planes, spaceships and more.
Examples: Starfleet Academy/Klingon Academy, Star Trek Legacy
Learning Tool/Interactive Learning Tool. This is not a full on "game" such as what the gaming community has come to expect. Rather its focus is on teaching and conveying information. Action, pressure and other staples of other genres of game are genuinelly absent, so the player's focus can remain on absorbing the information.
This is not to say all these programs are just computerized reading, there usually is a degree of interactivity, to keep the audience engaged.
Examples: Starship Creator, Star Trek Encyclopedia Edition II for PC
This is for software that do not fall into one specific category. They might be hybrids, or one offs done for perhaps the sake of randomness.
Examples: Star Trek: Judgment Rites, Star Trek: Pinball, Star Trek D.A.C.
It should be noted, that it is not uncommon to have one game feature elements of other game types to make said game more unique in its style. Games however are classified by what their primary design influence/affluence is.
Video Game Reviews - by TTP, classified as shown here