This is a concise reference on scientific concepts and technical devices in Star Trek.
from the episodes appear as normal text. Italic
text denotes annotations and "real-world"
information about Star Trek technology. Materials such as duranium and
particles such as tetryons are listed under Substances and Particles.
Substances and Particles - concise guide to the submicroscopic zoo
Treknology Reference Guide - concise list of the earliest appearances of Earth/Starfleet
Power & Propulsion - about the right intermix ratio, warp inside a star system, how to stop a starship etc.
Computers & Communication - about gigaquads & nanometers, holographic backups, universal translators etc.
Transporter, Replicator & Holodeck
- about how transporters, replicators and holodecks may work,
their limitation s and problems
Weapons - about inconsistent weapon and shield efficiencies etc.
Other Technology Inconsistencies - about structural integrity, inoculations, contending hardest substances, forgotten technologies etc.
A Close Look at 22nd Century
Technology - complete analysis of its continuity and plausibility in
Starship Design Guidelines - Is there such
a thing as "good starship design"?
Where are the Jefferies Tubes? -
an attempt to fit them into various ship classes
Starship Problems - a compilation of some general problems
Thanks go to Rick Sternbach for his excellent book Star Trek: The Next Generation
Technical Manual, and for useful hints and suggestions in newsgroups.
Most of the images in this section are taken from Star Trek: The Next Generation
Technical Manual, The Art of Star Trek, Star Trek: The Magazine
and the Star Trek Fact Files. Much of the episode information comes from Memory
Alpha, several screen caps from TrekCore.