The Visual Continuity of Star Trek

Visual Continuity in Classic Star TrekVisual Continuity in the AbramsverseVisual Continuity in Discovery


Star Trek has a legacy of more than 50 years. The franchise is famed for the iconic looks of its characters, species, sets, props and starships. They so far contributed greatly to the continuity of Star Trek. Every new series or movie could rely on what had been established before, especially on the visual side, but also had to respect it.

Star Trek's canon incarnations comprise the "classic" five series (TOS, TNG, DS9, VOY, ENT) and ten movies that were produced over the course of almost 40 years, plus the movies of the "Abramsverse", plus the sixth series Star Trek Discovery. The two latter take many liberties regarding the visual continuity with the "classic" Star Trek. At latest the total redesign of the Klingons and other radical alterations in Discovery cross a line. While the producers of the series don't deny that they "re-imagined" the looks of species and other designs in their series, they fail to provide a rationale whether visuals still have any canon value in their view, or whether they are arbitrary from now, like if Star Trek were not TV but a novel series. Some self-proclaimed "loyal" fans go as far as asserting that visual canon never existed in Star Trek!

Note that the purpose of this article is to create awareness for the significance of visual continuity in a visual medium. It serves to illustrate the existence of this kind of continuity in Star Trek (and sometimes lack thereof) in the form of various examples. Regarding the discontinuities, I will not provide explanations unless they are a part of the story or otherwise evident. Some will simply have to remain what they are in the first place: errors. While my general goal as a fan is to make the most sense of Star Trek, I expect stories as well as visuals to make sense by design. It is not my job to explain why something does not look the way it ought to.


Visual Continuity in Classic Star Trek

It is understandable that the visual continuity from one series or movie to the next one cannot always be perfect, much less over the almost 40 years from TOS to ENT. Yet, only in very few cases such as the TMP Klingon redesign, visuals were noticeably and consciously altered. On the other hand, the looks of TOS were faithfully reproduced for five episodes of modern Trek, irrespective of possible concerns that they might look outdated to a "modern audience".


There are numerous examples of inexplicable uniform or hairstyle discontinuities in all Star Trek incarnations. However, as already outlined in the article on The Realism of (Science) Fiction, visual bloopers and similar production mistakes, in any Star Trek generation, are nitpicking issues that should not impair our suspension of disbelief. They are usually small enough to be overlooked.

Different actors in the same role

In a TV or movie series, it is often a problem to bring back a character because the actor is not available any more. It may be an option to recast the role, if the character is either not notable or is a child who can well be played by someone else at an older age. In a science fiction series like Star Trek, alien make-up may further help to obscure a recasting. Alexander Rozhenko and Tora Ziyal, for instance, were played by various child and teen actors.

There are noteworthy and quite recognizable recastings in Star Trek, though. In "Star Trek: The Search for Spock", Robin Curtis replaced Kirstie Alley in the role of Saavik. The two women do not only look very different in their human appearances (eye color, face shape). The "new" Saavik was also given curly hair and Vulcan eyebrows that the former one didn't have for some reason.

Inaccurate set and prop reconstructions

When sets or props are needed again because a story revisits a certain time or place, they often have to be rebuilt. Such a reconstruction is not always perfect, most often due to lacking documentation or lacking availability of the original parts, or to other technical or budgetary constraints.

Only in rare cases sets were changed for no apparent reason, although common sense would have required them to look still the same. One notable example is the bridge of the captured Klingon Bird-of-Prey that sported a raised central captain's chair and a round access hatch in "Star Trek: The Search for Spock". In "Star Trek: The Voyage Home", the bridge layout is completely different, the central chair is gone and the hatch is angular. Yet, it is definitely not a modification made by Scotty, who still has problems to even understand the Klingon interfaces. So it can't possibly be the same room. While we may make up explanations that even on such a small ship an auxiliary bridge may exist, the question is why this clear visual continuity error was made in the first place, why it wasn't attempted to rebuild the bridge the way it was in the previous film.

Updated user interfaces

The Original Series uses the techniques of the 1960s to visualize the technology of the 23rd century. It is appropriate that in a series made in the early 2000s, the consoles of a future starship shouldn't consist of chunky push buttons, static displays and analog instruments. The user interfaces were updated for Star Trek Enterprise, to a style that reflects the real-world development while not clashing too obviously with the one shown in TOS. The consoles still have mechanical buttons, but they are combined with graphic displays as they are necessary for a proper interaction.

A couple of retroactive changes were made in TOS Remastered. While overall all elements of the Enterprise bridge remained identical, the mechanical clock that is visible in TOS: "The Naked Time" was replaced with a digital version.

Enhanced visual effects

Regarding the development of VFX from the 1960s until today, we have to distinguish merely technical improvements on one hand, and stylistic changes on the other hand. Technical improvements include advanced post-processing equipment to create phaser beams and similar light effects, new filming and compositing methods for space scenes and ultimately the replacement of all analog techniques with CGI. The result is a higher image quality and, if handled with care, more realism too. It is obvious that the effects of TNG look better than the grainy ones of TOS, and the crystal clear shots in TNG-R still better than the blurred ones in TNG. It is also clear that the motion control shots of ships in TNG are a better viewing experience than the more or less static appearances of the Enterprise in TOS, and that the CGI of DS9 and Voyager (at least most of the time) lends even more realism to the space scenes.

Refined sets and models

The original Enterprise studio miniature measures as much as 11ft and has a great level of detail for its time. But it lacks the kind of finish we would expect from "realistic" starships today, such as thrusters or visible hull plates. The Constitution class was never updated this way, although it may have been an option in DS9: "Trials and Tribble-ations" and ENT: "In a Mirror, Darkly I+II". The Klingon D7, on the other hand, was modified accordingly for the DS9 episode, adding a slight feather pattern to the hull, similar as the one found on other (at that time: newer) Klingon ships. In this particular example, visual continuity is not impaired at all. The particular ship of Koloth was not visible in the TOS episode "The Trouble with Tribbles", and it could well be a ship that includes features from both the D7 and the supposedly more advanced K't'inga.

An actual example for a vessel that underwent an unexplained metamorphosis is the Enterprise-D. The original 6ft model was built according to the plans of Andrew Probert and had a thin saucer rim. When Ten Forward was conceived for season 2, the new 4ft model was built with a thicker rim and a slightly different window arrangement, among other small changes. Stock footage of the 6ft model still appeared in later episodes though. This is sort of a continuity error, but it went largely unnoticed. Likewise, without the publication of the according production sketch by John Eaves probably no one would have seen in the movie that the nacelle pylons of the Enterprise-E were moved for "Nemesis".

Some fans rate the Enterprise refit as shown in "Star Trek: The Motion Picture" as a visual discontinuity or even as a "reimagination" or "reboot" of the ship known from TOS. They ignore that the extensive refit of the ship is an essential part of the film's story and as such totally plausible.

The design of Enterprise NX-01 ("Akiraprise") is a visual continuity problem of another kind. Here, the appearance of the ship doesn't clash with anything established. On the contrary, it looks wrong because it is too much like a ship that would exist as many as 200 years later. Retroactively the ship design makes more sense again, because the makers of Star Trek Enterprise developed a consistent production design for the series that wouldn't let Enterprise appear as an anachronistic exception.

Generally speaking, if a real-world visual upgrade coincides with an in-universe rationale such as the refit of a starship, it is not an error. For a prequel, and especially one taking place at the time of TOS or earlier, it is difficult but not impossible to fulfill this requirement.

Original Enterprise bridge in TNG: "Relics"

The bridge of the original Enterprise appears in the form of stock footage and of a faithfully reconstructed partial set in TNG: "Relics". There are no concessions rooted in real-world progress, not even regarding the computer interfaces.

Sets, props and models in DS9: "Trials and Tribble-ations"

The visuals of DS9: "Trials and Tribble-ations" consist of stock footage from TOS: "The Trouble with Tribbles" that was supplemented with newly filmed scenes in partially reconstructed TOS sets, as well as with CG manipulation of the TOS footage. All props too look like they did in TOS. For the exterior shots, the Enterprise and the space station K7 were faithfully reconstructed. The only visual continuity "error" with regard to the TOS episode is a part of the story: In order to save history, the DS9 crew has to interfere, and hence appear as previously unknown personnel in historical records.

Sets, props and models in ENT: "In a Mirror, Darkly I+II"

For ENT: "In a Mirror, Darkly I+II", the complete bridge of the Constitution-class USS Defiant as well as several other rooms were rebuilt the way they looked in TOS: "The Tholian Web". Moreover, newly designed sets were constructed for the "Gorn chase" in the Jefferies tubes network that must have existed but was never seen in TOS. These sets were laid out to fit with the style of TOS and of the service corridor with its colorful tubes in "Star Trek V". Also in this episode, we can see the NX class and the unchanged original Constitution class (both as CGI) side by side.

Improved make-ups

Make-up techniques have seen a great improvement since the 1960s. Many aliens of TOS look just like what they are: human actors with strange beards and appliances glued on. In Star Trek, however, it has become an art to remain true to the original appearance of those aliens while creating a realistic state-of-the-art make-up for their appearances in more recent series. So far, the make-up was continually refined, rather than redefined. Although the Andorian look has never been totally consistent through the ages, the make-up used in Star Trek Enterprise (now with moving antennae that were moved forward) accomplishes a visual update without creating a noticeable discontinuity.

Likewise, the Tellarite make-up in Enterprise is a faithful refinement of the TOS look. The characteristic eye holes with their wrinkles, the eyebrows and the beard are still much the same. Only the shape of the nose and the lips is somewhat different now.

New Trills for DS9

The Trills had appeared in only one TNG episode, "The Host", when it was decided that the character of Jadzia Dax should belong to this species. But it was discovered that the forehead make-up didn't look good on Terry Farrell. The Trill make-up was changed to the familiar spots, and never switched back, creating a discontinuity between the TNG and the DS9 Trills. But looking at the issues in more detail, the visuals are only a part of the problem, and perhaps not even the biggest one. If it were not for the name, we can safely say that TNG and DS9 Trills would better be completely separate species to make any sense.

New Klingons for TMP

The first Star Trek feature film was made in 1979, more than 10 years after The Original Series, and with a much higher budget. Purportedly Gene Roddenberry always intended the Klingons to look more alien, which was put into practice on this occasion. Most notably, the new Klingons have forehead ridges that distinguish them from humans. No explanation as to why the Klingons look different is given. The new Klingon look remained consistent throughout TNG, DS9, VOY and ENT. For many years, until 1996, it was the obvious option for the fans to ignore this unique visual discontinuity and imagine that the TOS Klingons looked like the "modern" ones from TMP and TNG.

Klingon make-up in DS9: "Trials and Tribble-ations"

TNG: "Relics" already showed the original Enterprise bridge without concessions to the fashion of the time. DS9: "Trials and Tribble-ations" consequentially features human-looking TOS Klingons without any make-up updates, even in newly filmed shots. Considering that Worf is sitting at a table next to the TOS Klingons (albeit with a cap that obscures his forehead ridges), the writers probably deemed necessary to not only show but even explicitly hint at the visual discontinuity, thereby creating the most famous continuity problem of Star Trek. Although "Trials and Tribble-ations" was meant to be a homage to TOS in the first place (at the occasion of Star Trek's 30th birthday in 1996), the episode established a standard for all Star Trek productions of the next ten years, that visuals are canon and must not be denied.

Klingon metamorphosis retcon in ENT: "Divergence"

The continuity of Enterprise with the previous series was rather lax in the first three seasons, not only but also on the visual side ("Akiraprise", Romulans, Ferengi, Borg, mind melds, Xindi War). In the fourth season, the stories began not only to repair the very own continuity issues of Enterprise (such as the mind melds) but also tackled the Klingon forehead problem created in DS9: "Trials and Tribble-ations". According to ENT: "Divergence", the disease introduced by genetic experiments with human augment DNA was cured with a genetic treatment in the course of which the Klingons would lose their pronounced foreheads and pass on the trait to their children.


Visual Continuity in the Abramsverse

Visual continuity in the Kelvin Timeline films can be described as "optional". Some visuals may be reconciled with TOS, with the provision that more advanced make-up techniques, updated computer interfaces or better finish of props, sets and effects are within the acceptable range of the five classic Trek series and ten movies. Some others may be pardoned because of the timeline split. The rest doesn't fit with the established look of the era, even though it may have been well possible to design something visually closer.

New actors

The arguably most apparent visual change in the Abrams movies is that the established characters are played by new actors. It is obvious that there was no other choice in a film series that returns to the beginning of the franchise after 40 years, rather than continuing it.

Style changes

The uniforms seen on the Kelvin in year 2233 in "Star Trek (2009)" have a roughly similar style as those in "The Cage" or in TOS. But the color of the command department is blue instead of gold (or green). It is not a problem that still 20 years earlier we don't see the exact uniforms from "The Cage". It only isn't plausible that the department colors on Starfleet ships would be totally different every 10 or 20 years.

The phasers introduced in "Star Trek (2009)" with their shiny finish are very unlike those used in TOS. Of course, this may be excused with the movie taking place in a parallel timeline. Yet, those phasers are rather toy-like compared to the military issue devices seen in all other Star Trek incarnations, including Discovery.

TOS-style uniforms

The uniforms worn by the Enterprise crew of the Kelvin Timeline (and curiously only by the Enterprise crew, not by any other branch of Starfleet) are surprisingly close to the ones of TOS, in the original version as well as in the update for "Star Trek Beyond". It is not far-fetched to assume that the uniforms were kept the same to act as a visual bridge to TOS, to make them more relatable, because otherwise the production design of the new movies deviates from the established looks.

Starship sets

The bridge of the Kelvin Timeline Enterprise does not have much in common with the one from TOS except for the basic layout. More than only the style of the user interfaces was redesigned. The new bridge looks playful and distracting, and not like a command center where the crew has a chance to focus their attention on a particular task. Also, all Abramsverse starships without exception (even the Franklin that is still 100 years older) sport a bridge window, whereas all classic Starfleet ships without exception have none.

Star Trek's traditional concept of the interior design of ships was that it didn't show large exposed machinery like in a factory building, but rather distinct decks and corridors with access to the innards of the ship, like on a sea ship. The engineering set of the Abramsverse with its huge open spaces is a departure from that principle, especially since it is very low-tech (because it was filmed in a barely disguised brewery). The tanks and pipes in engineering are made for water, rather than plasma.

Starship designs and sizes

The starships of the Abramsverse other than the Enterprise look a lot like we would have expected from the TOS era. They have a retro style that, with a couple of concessions, may work as a step in between NX-01 and the designs of the TOS movies. The same applies to most of the shuttles. The Enterprise of all ships, on the other hand, was redesigned more radically. The fact that in the new timeline the ship was launched more than ten years later may only explain a part of the problems with this design. Ultimately the Abramsverse poses a more fundamental problem because all of its ships are supposedly many times bigger than the original Enterprise of TOS (at least if we trust in the people who scaled up all dimensions of the finished CG model of the Enterprise by a factor of two). Even the Kelvin, a surveyor, is reportedly a behemoth with a crew of 800.

Visual effects

The advent of all-CGI visual effects has enabled and may even have encouraged the stylistic changes in the two latest Star Trek incarnations. The Abramsverse establishes new warp effects (actually, three different effects in the so far three movies) and phasers as pulse weapons. While the new style of these effects is not necessarily an error, it gives the Abramsverse a somewhat different look and feel.


Visual Continuity in Discovery

Discovery redesigns Star Trek more radically than the Abramsverse did, although there is no official rationale in the form of it taking place in a parallel timeline. Many of the designs of Discovery are neither compatible with those of classic Star Trek, nor with those of the more recent Abrams movies. The most noticeable deviations are the totally new Klingon make-up and the totally new Klingon ships. But also the Starfleet ships of Discovery have little in common with what we should expect in the era, and this includes the original Enterprise.


The new Klingons of Discovery have almost nothing in common with any Klingons ever seen in Star Trek (although we may label the one who appeared in "Star Trek Into Darkness" as an intermediate step). The fact that the make-up was changed before (for TMP, as already mentioned) is frequently cited as a convenient excuse for the alteration (Two wrongs make a right, eh?). However, the previous change was a smaller one, it was not denied in DS9: "Trials and Tribble-ations" and it was even retroactively explained in ENT: "Divergence", something that the philosophy of the new series precludes. Discovery is a visual reboot. The Klingons are only the most drastic example, but the series is the first one of the franchise that was made without respecting important established visuals.

Klingon starships

It is obvious that the Klingon ships of Discovery with their Gothic and Baroque shapes don't even have the faintest resemblance to those of the five classic Star Trek series. Only some names, like "D7" or "Bird-of-Prey" are still the same, which only corroborates that in this regard Discovery is a total reboot that does not care for the iconic original Klingon ship designs.

The Enterprise

The USS Enterprise NCC-1701 was redesigned for its appearance in Discovery, purportedly to fit with the style of the series. All parts of the ship were changed not only in the details but also in their proportions. The neck, for instance, is shorter now. The impulse engines, the shuttlebay and the nacelle pylons are completely different. Many elements of this redesigned original Enterprise are reminiscent of her own refit in "Star Trek: The Motion Picture" and of Enterprise NX-01, rather than of other Discovery-style Starfleet ships though. The Enterprise was also enlarged to a yet uncertain size, in order not to be dwarfed by the 700m+ USS Discovery and the other huge ships of the heavily re-imagined era.

Other Federation starships

Bryan Fuller purportedly wanted all Starfleet ships of his new series to be flat and to have angular nacelles, in order to set them apart from the original Enterprise. But these are not the only features that make the Discovery ships look out of place. The designs have the defining features of the late 23rd century or of the late 24th century, and none of the Constitution class, except perhaps the deflector dish. Also, every single of them is bigger than the Constitution class. The Discovery ship designs are not compatible with those of the Abramsverse either (although the two reboot universes have the omnipresent bridge windows in common, as well as the huge sizes of their ships).

Visual effects

As already for the Abrams movies, some visual effects were altered in a way to set the series apart from the variations that existed in classic Trek. Star Trek Discovery shares the phaser bolts with the Abrams movies and the warp effect with "Star Trek Beyond". Something of note is the depiction of space in Discovery, which most of the time, even in open space, shines in neon colors. The colorful spatial phenomenon in "Lethe" (the "Disco lights") may be an extreme case, still it is symptomatic of the trend to turn up the colors in this series, probably in some attempt to let the visuals appear more attractive. This is not really a continuity problem but a bothersome observation.

Andorians and Tellarites

Andorians and Tellarites, as first seen in DIS: "The Wolf Inside", were altered much less drastically than the Klingons of the same series. The Andorians now have some sort of tentacles instead of eyebrows, and the Tellarites sport tusks. It's a visual canon violation albeit not a major one. We may want to pose the question what was so wrong about the make-up from Star Trek Enterprise that it was abandoned.

Starship sets

Discovery's starship interiors are overall a bit more like those from the five classic series than those of the Abramsverse Enterprise. Yet, the bridge windows and the all-blue displays are very reminiscent of the Abramsverse.

Style changes

Star Trek Discovery throws another completely new uniform style into the mix. Instead of any of the four shirt styles from "The Cage", TOS, pre-Kelvin and post-Kelvin Abramsverse, Starfleet uniforms in the Discoveryverse consist of blue uniform jackets and no clearly discernible department colors. Perhaps this is not a big deal but another aspect that sets the series visually apart as "something different than the rest".

Hand-held equipment

The perhaps biggest surprise about the Discovery production design is that the hand-held phasers and communicators look almost like those of TOS. The layout of the user interface of the communicators is much the same as in TOS. The display gives away that the prop is not from the 1960's but it is well possible that we just couldn't see the detailed display on the device when it appeared in TOS. The Discovery phasers even have nozzles like the lasers of "The Cage", making them appear like a totally plausible intermediate step in the weapon development. The phaser and communicator prove that keeping visual continuity in line with classic Trek is possible. Unfortunately this was not tried, or even ruled out from the outset, in other fields of the production design of the series.



Although it was arguably never on the top of the priority list when a new series was created, keeping all designs in line with already established looks was always an important task in classic Star Trek, and quite possibly an affair of the heart. In fact, after the canon explanation of the Klingon mutation in ENT: "Divergence", the alteration of the Trills for DS9 is the biggest of comparably few visual continuity problems that still exist in classic Star Trek. In the years between 1979 (TMP) and 2005 (end of Enterprise) the franchise has been largely visually consistent as well as respectful of TOS, and definitely not by mere chance. The fan claim that visual canon never existed in Star Trek is a lie.

The Abramsverse introduced a number of visual problems that likely result from the desire to be different (more bombastic, in some unfortunate cases) than the old Star Trek, rather than being rooted in a real "need" for an update to reflect a real-world progress. Only some of the issues may be explained away as a consequence of the timeline split.

Although it is reportedly Prime Universe, Discovery comes with still more and still more significant visual alterations. The Klingons and their ships were radically changed for change's sake, not because anything was wrong with the existing designs. For the first time in the franchise, this serious visual continuity error is not even eligible for a retcon, the way it was done with the previous Klingon mutation. The clear intention and the only endorsed solution is that the Klingons always looked like in the latest series. Discovery is the first visual reboot of the franchise, the first Star Trek series to invalidate and thereby depreciate the looks of its predecessors - whereas the producers pretend that everything is perfectly fine with canon and the old series receive the due respect.


See Also

The Realism of (Science) Fiction - whether Star Trek is really "bordering on silliness"

What is Canon? - definitions, reasons, interpretations and the EAS canon policy

Dealing with Continuity Issues of the Abramsverse - general thoughts and the policy at EAS

Discovery Klingons and Star Trek's Continuity - how different they really are and some more thoughts



Some screen caps from TrekCore.


Content is canon, aesthetics are not: the pitfalls of selective nostalgia
@ Kethinov Star Trek Reviews


Back to Investigations index

View as gallery